The end result - The playing cards
And the end result? Well, see for yourself!
First, let's have a look at a selection of cards from the set of role cards:
The event cards look like this:
And the occupation cards look like this:
Let me give you a short explanation of the 4 circles which can be seen on the left-hand side of each role and event card:
- The topmost circle contains the number of the role or event card. With the aid of this number, the game moderator can easily find the detailed description of that card in the game manual;
- The circle directly beneath the topmost one indicates (for a role card) to which group a player with this role belongs. The circle will either contain a hamburger icon (= meaning the role is part of the Villager group)(in Dutch "Villager" can be translated to "Burger", which is where the icon is coming from ;-), or a howling wolf (= meaning the role belongs to the Werewolf group), or a question mark (= meaning that the group to which the role belongs is not (yet) known, or this role belongs to a group of its own);
- The next circle, on an event card, signals how often the event occurs. In it you will either find the number 1 (= meaning the
event is once-only), or an asterisk (= meaning the event is permanent), or a question mark (= meaning it is not (yet) known how often
the event will occur).
On a role card, the circle will contain the outline of a crystal ball. An icon within this outline indicates how a player with this role is seen by investigative roles such as The Seer. It will either contain a hamburger (= meaning the role is seen as a Villager), a howling wolf (= meaning the role is seen as a Werewolf), or a question mark (= meaning it is not (yet) known how the role will be seen);
- The last circle (on a role card) indicates if, and (if applicable) how often, the role will become active during the night phases. It contains either a sun (= meaning the role is not active during the night phase), a moon with an asterisk next to it (= meaning the role is active during each night), or a moon with a specific number next to it (= meaning the role becomes active during that specific night phase);
Gert has printed all of the role cards for me onto heavy quality paper. Next, I have cut them into separate cards with a newly bought cutting machine. And the cards have turned out really well! Graphically speaking they are very clear & catchy, and the illustrations and texts really ooze with theme.
The event cards have also turned out beautifully. By the way, should you be wondering why they have this special shade of blue: if you take a role card, and then perform an Inverse action on it in Photoshop, you will - almost immediately - get the event card as you see it now. So in effect both card types are eachother's photo negative. I think that just adds a nice twist to the design!
No Mega-set would be complete without a clear and concise manual. Which is why the game is accompanied by a game manual spanning a
whopping 73 pages.
In the manual, as is to be expected, the standard game flow is explained. Additionally, there are detailed descriptions for each role and event card, as well as useful advise & hints for the game moderator, all players in general, and for a few roles in particular (like The Werewolf and The Seer). And if the base game isn't enough for you, the manual contains information on 16 variations that can be played as well.
For the game moderator, the manual also contains a very handy sheet on which he can keep track of all of the roles which are active in the current game, and any events or actions which may (or may not) have occured (yet). There are also example scripts for each role that may become active during a night phase.
Seperately from the manual, the Mega-set also contains a cheat sheet for the game moderator, which lists all of the roles which may need to be summoned during the first, and during any consecutive nights, in the correct order (following a correct role call order is very important). For the players, the set contains 3 quick reference sheets on which all role cards are briefly summarized in about 1-2 lines.
In other words: the materials really cannot be the problem :-)
A game like this deserves the best packaging that you can imagine, and pretty and handy accessories.
My brother-in-law and sister-in-law have really helped me out with the packaging. My brother-in-law is a very crafty man, and very good at woodworking: two skills which most definately do not apply to me! He was all to happy to help me with the creation of a tailor-made wooden storage box. My sister-in-law is also very handy, and she is very good at working with fabric, paint and paper. So she painted the box for me in a very nice rusty colour, and - based on a number of pictures and line art that I had mailed her - she has decorated the box with wolf paw prints and a wolf's head. And I can say that I'm very pleased with the end result!
In the box you will also find a number of accessories, like a set of dice (e.g. for when you need to choose a player randomly), stationary for taking notes, and small labels (for when you're playing the game with people of which you do not know the name that well yet).
Rationally speaking, the amount of time and energy that I have put into this set, far outweigh the number of times that I will most likely actually be using the set. It's not totally unthinkable that some roles in the set may only every be used once. But who cares? I still really like the end result! And along the way, I have learned all kinds of new skills and I have been able to get this crazy idea out of my head and into the real world...
The only thing left for me to do now, is to ask one final question: Who's up for an intense round of Werewolf? ^_^